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Openframeworks For Mac카테고리 없음 2020. 1. 28. 06:13
Tweets about '#openframeworks'. Has anyone a working version of this with macOS 10.14 and xCode 10.1 and OF 0.10.1? Or a guide of how to.
- Note: These addons currently only work for Mac and Linux (ofxKinect). We will be working on getting Windows versions shortly. Uncompressing the openFrameworks zip gives you the OF folder layout.
- These folders contain openFrameworks completely, so if you want to keep multiple versions of openFrameworks on your computer you should just create multiple folders. For example, one `of_v0.10.1_osx_release/` folder and one `of_v0.10.0_osx_release/` folder, each with their own `apps/` folder.
Getting OF running on iPad is actually pretty much the same thing as running on iphone. Have you got it running before?
If you haven’t, first thing is you need to pay Apple $99 if you want to run it on real device, otherwise it’s free to try on the simulator. There is some instructions on OF site for the first run, just go through it these complicated stuffs only need to be done once: (the guide is totally not updated at all, but it’s pretty much the same process with minor UI difference) Any iOS OF example should runs on iPad the same way as iPhone does. But to get iPad native resolution, you’ll have to change it manually. It's in ApplicationGeneral and in Deployment Info change the Devices drop down to iPad. (screenshot attached) try it with any iOS examples and if you want to put any code for mac version, just make a copy of any iOS example and hand paste the code in appropriate void, they are pretty much the same except mouse event vs touch event.
Openframeworks Mac インストール
Which a bit different in logic but just play around with it. Not too hard to get used to. Basically touch events are touch.x/touch.y instead of mouseX mouseY. (and touch events are private to each void so you might need other variables to pass it somewhere else).